Hidden surface determination

Results: 68



#Item
41Building Optimal Maps ● Introduction: the need for efficiency  ●

Building Optimal Maps ● Introduction: the need for efficiency ●

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Source URL: crystalspace3d.org

Language: English - Date: 2006-07-20 04:07:39
42Surface visibility probabilities in 3D cluttered scenes Michael S. Langer School of Computer Science, McGill University Montreal, H3A2A7, Canada email:[removed]

Surface visibility probabilities in 3D cluttered scenes Michael S. Langer School of Computer Science, McGill University Montreal, H3A2A7, Canada email:[removed]

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Source URL: www.cim.mcgill.ca

Language: English - Date: 2009-01-29 13:12:22
43Previous  chapter 59 the idea of bsp trees  Home

Previous chapter 59 the idea of bsp trees Home

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Source URL: downloads.gamedev.net

Language: English - Date: 2011-08-09 01:03:17
44Previous  chapter 67 sorted spans in action

Previous chapter 67 sorted spans in action

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Source URL: downloads.gamedev.net

Language: English - Date: 2011-08-09 01:03:15
45

PDF Document

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Source URL: downloads.gamedev.net

Language: English - Date: 2011-08-09 01:03:17
46

PDF Document

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Source URL: adilyalcin.me

Language: English
47Infrared scene capabilities of SHIPIR D.A. Vaitekunas†, O.E. Lawrence W.R. Davis Engineering Limited, 1260 Old Innes Road, Ottawa, Ontario, Canada, K1B 3V3 ABSTRACT A signature model called SHIPIR was developed by W.R.

Infrared scene capabilities of SHIPIR D.A. Vaitekunas†, O.E. Lawrence W.R. Davis Engineering Limited, 1260 Old Innes Road, Ottawa, Ontario, Canada, K1B 3V3 ABSTRACT A signature model called SHIPIR was developed by W.R.

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Source URL: www.davis-eng.com

Language: English - Date: 2012-09-07 11:23:06
48Geometric Buffer Zones: Polygon Buffer Zone Options

Geometric Buffer Zones: Polygon Buffer Zone Options

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Source URL: www.microimages.com

Language: English - Date: 2014-04-29 16:09:48
49Painter’s Algorithm • Object-Order Algorithm • Sort objects by depth • Display them in back-to-front order  Painter’s Algorithm

Painter’s Algorithm • Object-Order Algorithm • Sort objects by depth • Display them in back-to-front order Painter’s Algorithm

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Source URL: www.cs.umd.edu

Language: English - Date: 2007-09-27 15:00:59
50Depth-Cull Optimization of 2D Scenes for 3D Graphics Hardware Andrew Church http://achurch.org/ Abstract Many recent consumer computing devices include graphics hardware which emphasizes strong performance in three-dimen

Depth-Cull Optimization of 2D Scenes for 3D Graphics Hardware Andrew Church http://achurch.org/ Abstract Many recent consumer computing devices include graphics hardware which emphasizes strong performance in three-dimen

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Source URL: achurch.org

Language: English - Date: 2014-01-25 17:58:44